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The Game by ProDuelist

In Ancient Egypt there existed a force so powerful, it had to be locked away. After a millennia one boy has been chosen to release its power. His name was Yugi Moto. This boy had solved the legendary Millennium Puzzle. Within it lied an ancient spirit, the spirit of the great pharaoh of Egypt, Yami. In Yami?s time, there were real monsters that were controlled by sorcerers. Evil sorcerers defied the pharaoh and used these monsters to try to destroy him. The outcome of that battle remains a mystery for when the pharaoh locked away his power his memories were locked away as well. He entrusted one family to carry the secret to unlock his power and mind, the Ishtars.

In this new millennium these monsters were recreated from the stone tablets in which they were sealed into cards by a man called, Maxumillion Pegasus who is the founder of the card game, Duel Monsters. In this game two players face off in an all-out battle, engaging in a match containing three duels. It will require skill, practice, strategy and luck to emerge victorious from the match, as there are many factors players can manipulate to vanquish their foe.

The main battles are waged between incredible monsters split into an amazing 20 types, each with their own unique skills and fighting styles. In addition players can use magic, set traps, change the battlefield itself and even fuse two or more monsters together to form a single monster of immense power. Each player starts with 8000 life-points and wins when their opponent?s life-points reach zero (0). There are various types of monsters, magic and trap. They are as follows:

Monster

Normal- Your average monster capable of attacking and defending.

Effect- Beside the abilities to attack and defend these monsters has an assortment of special abilities.

Ritual- This type of monster requires a special magic card and a monster tribute(s) to be made in order to summon it.

Fusion- To summon this type of monster you need two things, the fusion material and the Polymerization magic card.

Spirit- These cards cannot be special summoned and return to its owners hand at the end of the turn it is normal summoned, flip summoned or flipped face up.

Toon- These cards cannot be normal summoned or set. They can only be special summoned when Toon World is face up on the field. Toon monsters have the ability to attack your opponent?s life-points directly if a Toon monster does not exist on their side of the field. You must pay 500 life-points to attack with a Toon monster.

Union- These monsters are able to fuse together without Polymerization. In doing so their attack and defense will increase and they gain special abilities.

Magic/Spell

Normal- The usual spell card.

Continuous- These cards remain on the field after they have been activated.

Equip- This type of spell is used to power up monsters. Either increase/decrease attack, defense or gain abilities.

Field- These cards change the type of battle field increasing the attack and defense of certain monsters and decreasing that of others. Others like Sanctuary in the Sky and Necrovalley protect certain cards in certain areas.

Quick-Play- During your turn these cards can be activated at anytime even during the battle phase but they must set to be activated during your opponent?s turn.

Ritual- These cards are used to summon ritual monsters.

Trap

Normal- These traps execute usual functions like destroying a monster.

Continuous- Like continuous magic cards continuous trap cards stay on the field after they have been played.

Counter- These cards react and counter certain effects.

Yugi and Yami must now get past many dangerous obstacles to unlock the pharaoh?s power and mind and save the world. Will they succeed? Only time will tell.

The Exodia Cards and How to use them by ProDuelist

The Exodia cards were the most powerful cards before the birth of the Egyptian God cards. Though they are not the most powerful now, these cards are rare and highly coveted. The easiest way to get them is to buy them of the internet but they are extremely expensive. Anyway back to the cards.
There are five(5) main Exodia cards, The Right Arm of the Forbidden One, Left Arm of the Forbidden One, Right Leg of the Forbidden One, Left Leg of the Forbidden One and finally Exodia the Forbidden One. Though their attack force is very weak their effect is extremely devastating. Once all five cards are in a player's hand and/or on his/her side of the field, the bearer receives an instant victory.
The story of Exodia states, "Long ago there resided an ancient force so powerful it had to be sealed away. Whosoever breaks the seal shall know infinite power." This is basically true due to the cards' effect. Exodia is a magnificent card but it is very tricky to use. While trying to get all five Exodia cards you most likely will have to sacrifice some parts to defend yourself. This is good in some cases though.
You're probably wondering 'How is it good if parts of Exodia goes to the graveyard?' Well it's quite simple, there are two more Exodia cards that only work when all parts of Exodia reside in the graveyard. These cards are Contract with Exodia and the virtually unstoppable Exodia Necross. Exodia Necross is utterly invincible and can only be summoned by the effect of Contract with Exodia.
This card cannot be destroyed in battle or by the effects of magic or traps at anytime. The attack of Exodia Necross also increases by five hundred(500) during each of its controller's standby phases. The only downside to this card is that it is instantly destroyed if all five(5) Exodia pieces does not exist in its controller's graveyard. Exodia Necross is usually a backup card but it can be used as the main strategy also.
As I have said before these cards are extremely difficult to use so I'll be giving you some neat strategies that can be used to execute its effect. Decks must contain all five(5) pieces of Exodia and may contain Exodia Necross and Contract with Exodia. I recommend Exodia Necross and Contract with Exodia. You should also limit your deck to the forty(40) card minimum.
Advanced Exodia/Exodia Necross
Playing Exodia in advanced format is probably the most difficult strategy to execute. You'll need a Sangan, three Apprentice Magicians and 3 Mystic Tomatoes. You will have to wait and hope if you are trying to get the five Exodia cards in your hand. Due to the banning of Witch of the Black Forest and Painful Choice both Exodia and Exodia Necross are difficult to use. I would highly advise not to try to play Exodia but to play Exodia Necross. Although Painful Choice has been banned Exodia Necross is still easy to summon.
To execute the strategy set Sangan, Apprentice Magicians and Mystic Tomatoes. When they are destroyed take the parts of Exodia from your deck and set them. Most likely you will draw more than one Exodia piece ans I suggest you set them. If you are trying to get all five in your hand, don't hesitate to use one of them to defend your lifepoints. Anyway, by the time you get all the pieces of Exodia in the graveyard you should have Contract with Exodia and Exodia Necross in your hand. You should have a sure win when it's summoned unless your opponent has a card like Soul Release which is very rarely seen in a player's deck.
Traditional Exodia/Exodia Necross
You shall be required the following: three(3) Witches of the Black Forest and 3 Sangans. The combo is very easy. Simply set thes cards and when they are destroyed add the Exodia cards to your hand and you'll soon have all five. Be sure to have Monster Reborn and Premature Burial in the event that a part of Exodia is sent to the graveyard. This strategy is easily executed and almost guaranteed.
Exodia Necross is very simple to summon also. You don't even need Apprentice Magicians all you need is Painful Choice. After playing Painful Choice choose the five(5) Exodia cards and the one you get to keep set it. All you need now is Contract with Exodia and Exodia Necross. You can use other cards like Apprentice Magician if you wish.
That's the end of my review. Hope it helps.
The Egyptian God Cards by ProDuelist

The Egyptian God cards are the most powerful cards in the game. Their effects are extremely devastating. These cards are immune to magic and trap cards and if magic and trap cards work they only last one turn and I would highly advise not to use a god card in an Advanced deck. For the reasons that they are difficult to summon and revive. Here is a review of the Egyptian God Cards.

Slifer The Sky Dragon

The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.

If Slifer was real, I would run and scream like a little girl if I saw it. Slifer is extremely cool. Slifer?s attack points depend on the amount of cards you have in your hand. For each card in your had Slifer gains 1000 attack points. Slifer can also attack instantly. This effect is inherited by all the God Cards. Finally it has an effect called second head. This effect activates when a monster is summoned {Normal or Special}. That?s my review for Slifer.

Obelisk The Tormentor

The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.

Obelisk has a couple of devastating effects. Firstly Obelisk has 4000 attack points. You can add to this by sacrificing your monsters on the field. This effect can be a real killer but its not as good as the next. By sacrificing two monsters, Obelisk?s attack becomes infinite. This basically means if your opponent has a monster in attack position, he?s dead.

The Winged Dragon Of Ra

Spirits sing of a powerful creature that rules over all that is mystic.

As you shall soon see this card is the reason I think God Cards should be permanently banned. This monster inherits the attack of the monsters sacrificed to summon it. Like obelisk you can power it up by sacrificing other monsters but to further power it up you can reduce your lifepoints to one and power it up by the amount lose. This effect is really devastating but does not even come close to its final effect. Pay 1000 lifepoints to rid the field of all your opponent?s monsters. Due to its effects of instant attack and power up your opponent will instantly lose. If you survive the onslaught of an Egyptian God Card I?ll have to give you an award.

The Egyptian God Cards are banned but are still allowed in alot of events. This is the end of my review.

Toon Monsters by ProDuelist
Toon monsters are usually considered a waste of time, however, they are far more powerful than you may think. They have quite a few superb abilities. Playing a Toon Monster is considered a Special Summon. Toons cannot be Normal Summoned or Set. I order to Special Summon a Toon Monster, you must possess a Toon World magic card on your side of the field. This is to say you cannot Special Summon a Toon Monster if you do not have Toon World on your side of the field. Although Toons are considered Special Summons, you are still required to tribute in order to play high level Toon Monsters such as Toon Summoned Skull.
As you see, Toons are considered special summon, therefore, you can play other Toon Monsters and/or normal summon a monster in the same turn. If "Toon World", on either player's side of the field, is destroyed, all face-up Toon Monsters on the field are destroyed. If "Toon World" is returned to the hand, or sent to the Graveyard (but not "destroyed"), then Toon Monsters on the field are not destroyed.
If a Toon Monster is flipped face-down, and then "Toon World" is destroyed, the Toon Monster is not destroyed but cannot be Flip Summoned until a new "Toon World" is played. The Toon Monster can be flipped face-up with "Book of Taiyou", an attack, or "Swords of Revealing Light" even if "Toon World" is not on the field. This concludes the review of Toon Monsters and I'm sure you now know the greatness of Toon Monsters.

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